Guido The Bouncer
Flexibility, that's the keyword for this week. Flexibility that gives you the
element of surprise, especially when you surprise an opponent and pull a Runner from your Gear deck and equip him
with that Kenshiri Flamethrower in your Stash!
I suspect that when most people came across their first Guido they looked at the amount
of text on the card, shook their head and tossed it aside without bothering to read it.
I know I did, especially when I glanced at his numbers. Big mistake! Going through cards
few weeks back looking for what I could trade away I came across Guido again, and this
time read all the text on the card. Wow! A Runner that you can put into your Gear deck!
That's going to surprise everyone I thought.
Your opponent is firstly going to think twice about hitting a Location with Guido standing
in the doorway, especially if you decide to give him some scary weapons. Guido with a
Kenshiri Flamethrower is one serious deterrent, as is Guido with a Constitution Arms
Hurricane filled with either Depleted Uranium Rounds or Armor Piercing Bullets. I hope
whatever Location you attach him to pays this guy well!
Guido is also instant defense for any Location and can be played at interrupt speed from
your hand once your opponent declares an intent to hit that Location. Couple that with a
card such as Ace Up the Sleeve and you have an instant friend defending your money earner
with whatever arsenal you can muster. Try It's Good to Have Friends, and Guido gets instant
company, and your opponent gets instant death. Of course if Guido was defending your Cloning
Center - how ironic that you can now use it to bring him back from the dead so he can
defend it all over again, now that's recursion.
Sure he has a couple of disadvantages, but at a paltry 4 Eb he's certainly exceptional value
for money. If you play him as an instant, he gets burned at the end of the turn, but you can
use the Cloning Center as mentioned above, plus he's a loyal fellow, and can't be moved into
a dispute that doesn't concern him. So the best way to overcome this is to play him at the
interrupt speed and recycle him to whichever Location needs him the most - I call it job sharing, after
all there is nothing that specifies you have to put him back where he came from!
There are some nasty tricks you can play as well. Play Guido, add some Cyber to him from your
Stash, then ask your opponent whether or not he realised Guido used to be a Bozo? The last thing
any team expects when they attempt to hit a seemingly undefended annoying Location is that
all their worst nightmares are going to come true and they're all going home in bodybags.
Surprised? You better believe it!
Another nasty trick is to use Holoshops. Holoshop can be used to generate 'Guido holograms'.
With Guido and his alter-ego Hologram you have +9 SR and +10 Def on the Location. The Hologram
goes at the end of the turn as well, but if you're opponent is playing a strong Location
destruction element, this strategy effectively stops them dead in their tracks. You might
lose a couple of early Locations, but with these Holograms and Guido's helping you out, the
rest of your assets are fairly safe.
All this is childs play though as the nicest combo has to be using your Guido's to defend
the Combat Arena, then forcing them to enter either the squared circle or the octagon to take
on one of your opponents runners. Talk about brutality. With your Holoshop tokens and your
Guido's that Combat Arena is going to give you a style victory pretty damn quick if you can
play it right. Don't like the idea of Guido getting his face pulped? Find yourself someone
else to terrorise your opponents runners. Clones make a good choice here (besides, they can't
feel pain, right?)
So, with the right mentality, and the right supporting cast, Guido the Bouncer can be an
extremely effective card - either as an instrument of surprise, a victim of the Combat Arena,
or as hired muscle to keep the juvies away. Try him, but just make sure you pay the poor
guy enough readies choomba.