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Cyberpunk CCG Articles & Deck Strategies

Good Cop, Bad Cop - Maximizing the Bust Points from an NCPD deck.
It's a Punknaught, Baby! - Building the ultimate Monster Truck, and taking it for a test drive.
Brainware Blowout - An introduction to Chrome & Kilobyes (published in Scrye #79).
World Domination - Just like that little kid, there's a Megalomaniac inside all of us wanting to get out!.
Long Range - Firefight From Afar.
Deny Everything - The Zetatech Denial Deck.
Taking Your Med's - Drugs in the Cyberpunk CCG.
Rock and Roll is King - Evaluating the Rockers.
Corpse Lotto - Fixing the Body Lotto and the Explodey Deck.
Who Let the Fuzz Out? - Some simple tips and tricks for playing Cops.
Chromed Up and Ready to Win - Doing it in Style.
We Don't Need No Stinking Locations! - The Evolving Location-less Deck.
Mob Injustice - Scrye #74 Article.
Is The Mob a Broken Strategy? - Is a Mob Deck simply 42 Locations?.

Downloads - Rules, Card Lists, Card Vault Files, etc

The following is a list of downloadable files in primarily either Microsoft Excel or Portable Document Format (pdf). These include Rules, Card Lists and a set of files for the Card Vault software package.

Rule Book 2.2P
Rule Book 2.3S - Last Official Social Games Rule Set

2013 Card List - Microsoft Excel Format
2020 Card List - PDF Format
2020 Card List - Microsoft Excel Format

In addition to the two card lists above there were a number of variant cards printed as well as 2 promotional cards. Alternate art cards were printed for Zane Red, Morgan Blackhand and Y.T. The 2 promotional cards were Quicksilver [a Legendary pistol] and Under Barrell Grenade Launcher [which had the dubious distinction of actually being an unusable card other than for 2 style - it referred to the use of Grenades in the game, but no grenade cards were ever created in 2013 or 2020 and ironically not in the Chrome & Kilobytes expansion or the second planned Social Games expansion Edge of Truth either].

The following is the most up to date listing for the cards that were to appear in Chrome & Kilobytes.

Chrome & Kilobytes Final Card List [May 2004] - Microsoft Excel Format

I have also come across a pre-alpha listing of card ideas for the original Spin Cycle set. This was to be the second Social Games expansion after Chrome & Kilobytes. It was eventually renamed as Live & Direct. You will notice that the names used for many Runners and Locations were simply filler names until more suitable identities were found. The Live & Direct set developed later was different to this one.

Spin Cycle Pre-Alpha Card List - Miscrosoft Excel Format

As Social Games were winding up their operation, and Eternal Adventures / Firestorm Ink were attempting to acquire the necessary legal rights to continue producing the game, the following cards were developed. Please note that few of these ideas were ever playtested and may need to be modified to play; and all ideas and card representations are copyright David Herber and Jonathan Lavallee [except those ideas taken from C&K - Note that some names are the same as C&K but the card design is different]. Please feel free to use and playtest them and report back anything you think would be useful. Their use for financial gain though is strictly prohibited. Please also note that the Live & Direct listing below is in fact an amalgamation of all of the cards developed and therefore includes ideas from all expansions we had begun work on. Live & Direct was aimed at 120 cards but this list has around 250 cards included. I intend to breaj these down into their respective 'sets' inthe coming weeks.

Live & Direct Alpha Card List [Post Social Games] - Miscrosoft Excel Format

Card Vault files - Zip file

Miscellaneous Extras

The following images are some new concept cards developed by a group of guys in Poland. They have taken some of the original ideas from the Live & Direct file above and developed them into full blown card images using art that they found on the internet. They respect all copyrights held by the artists and these images are not intended for commercial use, simply as representative images of where the game could potentially have gone.